Each round rolls a random combination. No two games ever feel the same.
💥
PlayerExplosive Hits
Every Mace hit triggers an AOE explosion. Chain reactions possible in tight groups.
🔀
PlayerRandom Sizes
Each player gets a completely random scale at round start — tiny to giant.
📈
PlayerSize Growth
Players grow larger every 2 seconds. Hitboxes expand progressively through the round.
🚀
PlayerHigh Knockback
Mace hits apply 2.5× knockback force, sending enemies flying skyward.
☠️
PlayerPoison Mace
Every hit inflicts Poison II on the victim for 3 seconds of lingering damage.
🔥
PlayerFire Trail
Walking leaves a flame particle trail. Creates persistent area denial.
🔴
PlayerReverse Knockback
Hits magnetically pull enemies toward you instead of pushing them away.
⚡
PlayerLightning Strike
Each Mace impact summons a lightning bolt at the point of contact.
🗡️
PlayerMace Drop
Players drop their Mace on death. Collecting multiple Maces is a late-game advantage.
🌌
ArenaLow Gravity
Gravity is reduced. Jumps reach extreme heights, enabling extended aerial combat.
💨
ArenaSpeed Boost
All players receive Speed II for the entire round. Pursuit and escape are both amplified.
🦘
ArenaJump Boost
Jump Boost IV — every leap launches players into the upper atmosphere.
🧊
ArenaIcy Ground
The arena floor becomes pure ice. Movement is slippery and unpredictable.
🌑
ArenaBlindness Aura
Players within 5 blocks of an enemy receive Blindness. Proximity is punished.
🌪️
ArenaWind Charge Storm
Wind charges rain from the sky every 2 seconds, randomly launching players upward.